Wednesday, 17 October 2012

Foley

The majority of films and other motion pictures will contain a foley track containing the recreated sound effects. These sound effects would be created in a Post Production Sound Studio by using many objects such as shoes, plates, chairs, glass etc. Not every sound would be recreated, the foley artist can choose to enrich the sound with the use of a recreated one or rectorate the sound entirely.

The need to recreate these foley sounds is the add in all the sounds that arent captured during the shoot. The sound recordist on set would focus on recording the dialogue without the noise of the crew and background activities disrupting it. If filming on a set not everything will be real such as the floors, walls and props, therefore with the use of these foley sounds you can emphasis the textures of these materials.

Sometimes if the dialogue isn't the clearest or a noise masks it then you have to do a process called ADR (Audio Dialogue Replacement). This is when in a studio the actor will records anything from a word to a whole scene of dialogue. Not only to patch up glitches in the recordings but ADR can be used when changing the language of a film where actors will re-record the whole film in a different language.

The Foley track can be made up out of 3 separate sound elements. The Moves, Feet and Specifics. The Moves element creates the sound of the movement that a character will make such as the rustle of their jacket and the noise as there cloths rub against itself. The Feet element is the sound of the footsteps as they walk, each footstep can highlight their mood such as scared, happy or if they are creeping around. The Foley artist that captures the footsteps can be known as a Foley Walker or Foley Stepper. When recording these not only do they have to preform the footsteps but they have to make sure everything matches with the clip such as surface and shoes to match up with the expected sounds. The other element that creates a Foley track is the Specifics. This can be anything that the actors are doing, such a punching someone, so all these sound need enhancing to create greater emphasise of the motions.

Sourced from Marble Head

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