Monday, 3 December 2012

War of the Worlds - Plan

Like I have done on the exercise I decided to break down the scene but the main sounds that I felt were important to help bring this scene to life. Here is the screen grabs and my noted on sounds:


  • This shot start with the robot eye appearing and the lights turning on. For the sound of the eye I want an almost humming sort of sound the changed frequency in relation to the speed in which it is moving. I haven't figured out how Im going todo this but I know what I want it to sound like.
  • The lights on the eyes turn on, I think for this i could just use the sound of a build flicking on like if you was to turn on big lights say in a hall you hear them warm up and ping on.



  • I goes to the close up on the character Racheal you see cob webs of how heavy she is breathing. Obviously here I would make sure i have heavy breathing to show how scared she is. 



  • On sweeping shot you start of on the eye then sweep round and follow Tom Cruise as he crawls back behind the sofa. Here I would make sure I layer it up with the sound of his clothes moving as he moves and the subtle noise as he lifts and places his hands. 
  • I always was to try and play around so that when the eye turns around the end of the sofa to look into the camera intensify the humming and play around with the different pitch levels on it. 



  • When the rat runs across screen I plan to layer up sounds of rustling sounds as obviously can record a rat running across an old wooden floor. 
  • I al so want to heighten the pitch when the rat appears, almost as if it make the eye jump helping bring him to life. kinda of almost like Walle would make a high pitch noise. 




  • When Racheal runs acrooss to Tom's arms I will have to match up her foot prints before he spins around and holds her still. I think I will just play around with normal foot prints syncing them up and trying to make them a bit quieter as she would have been trying to be quiet.
  • The eye appears from into the frame on the right hand side before leaving on the left to i think this could be a good place to pan the humming creating some more dimension.



  • They move a mirror into the view of the eye and hide behind it. I will have to make sur ei include sounds of picking up and placing the mirror down.
  • I think here, especially when the camera is held with the eye on the right of the frame and them on the left, to have them heavy breathing and might see what its like with a heart beat or something. but I think I could play around here with music also. 



  • Here I will have to make sure i have the noise of her foot falling out but I want to make sure this is quite a loud as would be intense in relation to the quite of the rest of the house. 
  • With the noise of the robot I will also want to do something similar like when the rat runs out with the use of pitch and speed of the humming.



  • When the eye goes around the back of the mirror I want to build up the tension here as you think they are there and are going to get caught, could try this with the use of a low level frequency building up or some sort of music.
  • I'd like to also try and make the humming seem a little disappointed here as if the eye thought he had found them. Not too sure how i could go about this yet but think it will take a bit of playing around to find a way.



  • When the eye is going out the house I will try and carry on the disappointed hum continue and have a similar noise as the lights made when they turned on to have when they turn off.


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